Kathryn Valliant

Lead UI/UX Designer based in Albuquerque, NM

A Curious, Creative, Cooperative Human.

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Available Now Currently open to full time or part time/contract opportunities.

Email kat@valliantcreations.com

Address Albuquerque Area, New Mexico

I enjoy many things UX, but games are my jam! Casual, mobile, tabletop, MMO, FPS, and many more~

I love to collaborate with stakeholders (Artists, Game Designers, Producers, Product Managers, Engineers, Executives, User Researchers, other UI/UX folks, QA, etc.) to craft delightful user experiences for games.

I love working as either a lead or as an individual contributor (working alone or as part of a wider UI/UX team) to provide UI/UX design and user research for a team.

In my time as a Lead/Director have overseen teams of up to 5 Junior and Mid-level Designers, both in-person and remotely, each working on different projects... so I'm used to juggling when the occasion calls for it.

Whenever possible I am keenly interested in using user feedback and testing to improve and vet designs/features.

My interests are: art of all kinds, gaming, sci-fi/fantasy books, television, movies, and well-executed plots (cheesy movies are also a vice, no lie.)


UI/UX Design
UI Art
Interaction Design
2D Art
User Research


Adobe Photoshop
Adobe Illustrator
Adobe Flash
Adobe XD


Haiku Inc.

Lead UI/UX Director (+ a some Project & Product Management)

Albuquerque, NM · November 2022 – November 2023

As the Lead Games UI/UX Design Lead & Researcher (+ some Project and Product Management), my responsibilities included:

• Supervising a 3-person design team across 3 different time zones.

• Conducting user interviews with Educators, Administrators, Recruiters, and Learners to gather feedback in order to continuously improve web and app experiences as well as determine future products and feature designs.

• Collaborating with the engineering team to establish priorities and contribute to the development roadmap for products and features.

• Communicating design decisions, rationale, and direction through presentations and other documentation.

• Creating and iterating on flows, wireframes, prototypes, and high-fidelity designs.

• Gathering and applying feedback from stakeholders.

• Serving as a subject matter expert for user experience design best practices.

• Possessing a fundamental understanding of end-to-end customer experience, along with a basic understanding of system integ

Robin Games

Director of UI/UX

Los Angeles, CA & Albuquerque, New Mexico · February 2020 – September 2022

As the UX Director at Robin Games I participated in building out the company from day one. I helped to fascilitate alignment on design objectives and execution with key stakeholders (CEO, Executive Producer, Visual Design Director, Game Design, Engineering, Product, Data Analysis & QA) and vetted design decisions via data and user testing to successfully launch PLAYHOUSE: Design Game.

N3twork Games

Lead UI/UX Designer

San Francisco, CA · December 2018 – December 2019

As a Lead UI/UX Designer at N3twork I worked with a variety of stakeholders and oversaw UX outsourcing to create new features for Legendary: Game of Heroes. I provided wireframes, wireflows, mockups, prototypes, icons & event-specific theming.

Jam City (formerly SGN)

Lead UI/UX Designer

San Francisco, · March 2017 – November 2018

As a UI/UX Lead at Jam City SF, I continued my previous work on Family Guy: AFMG in addition to overseeing two Junior UI Designers and a UX outsourcing team on three different projects (Family Guy, Juice Jam & Panda Pop). I worked with the Director of UX to build out the Jam City SF UX/UI Team and helped to facilitate meetings and events for the team.

Jam City (Formerly SGN)

Senior UI/UX Designer

San Francisco, CA · March 2016 – March 2017

As a Senior UI/UX Designer at Jam City I worked with various stakeholders from CEOs to QA testers to create intuitive user experiences for Family Guy: Another Freakin’ Mobile Game, fascilitating internal playtesting for features and events. Additionally I ensured that the game skins matched the IP and created custom event UI for each new game event.


UI Designer

Redwood City, CA · May 2012 – March 2016

As a UI/UX Designer at Storm8 I worked with a variety of stakeholders to create new features for both new and existing mobile games. I provided wireframes, wireflows, mockups, prototypes, icons, seasonal theming, game reskins and new game skins.


General Assembly

Certification in User Experience Design

San Francisco, CA · March 2017 – May 2017

Savannah College of Art and Design

Bachelor of Fine Art

Savannah, GA · 2001 – 2005