Kathryn Valliant
Lead UI/UX Designer Albuquerque, NM
A Curious, Creative, Cooperative Human.
Download ResumeGames are my jam! Casual, mobile, tabletop, MMO, FPS, and many more~
I love to collaborate with stakeholders (Artists, Game Designers, Producers, Product Managers, Engineers, Executives, User Researchers, QA, etc.) to craft delightful user experiences for games.
I love working as either a Principal Designer (providing primary UI/UX design and user research for a team) or as a Lead Designer or Director.
In my time as a Lead/Director have overseen teams of up to 5 Junior and Mid-level Designers, both in-person and remotely, each working on different projects... so I'm used to juggling when the occasion calls for it.
Whenever possible I am keenly interested in using user feedback and testing to improve and vet designs/features.
My interests are: art of all kinds, gaming, sci-fi/fantasy books, television, movies, and well-executed plots (cheesy movies are also a vice, no lie.)
Experience
Lead UI/UX Director (+ a some Project & Product Management)
Haiku Inc.
November 2022 – November 2023 • Albuquerque, NM
As the Lead Games UI/UX Design Lead & Researcher (+ some Project and Product Management), my responsibilities included:
• Supervising a 3-person design team across 3 different time zones.
• Conducting user interviews with Educators, Administrators, Recruiters, and Learners to gather feedback in order to continuously improve web and app experiences as well as determine future products and feature designs.
• Collaborating with the engineering team to establish priorities and contribute to the development roadmap for products and features.
• Communicating design decisions, rationale, and direction through presentations and other documentation.
• Creating and iterating on flows, wireframes, prototypes, and high-fidelity designs.
• Gathering and applying feedback from stakeholders.
• Serving as a subject matter expert for user experience design best practices.
• Possessing a fundamental understanding of end-to-end customer experience, along with a basic understanding of system integ
Director of UI/UX
Robin Games
February 2020 – September 2022 • Los Angeles, CA & Albuquerque, New Mexico
As the UX Director at Robin Games I participated in building out the company from day one. I helped to fascilitate alignment on design objectives and execution with key stakeholders (CEO, Executive Producer, Visual Design Director, Game Design, Engineering, Product, Data Analysis & QA) and vetted design decisions via data and user testing to successfully launch PLAYHOUSE: Design Game.
Lead UI/UX Designer
N3twork Games
December 2018 – December 2019 • San Francisco, CA
As a Lead UI/UX Designer at N3twork I worked with a variety of stakeholders and oversaw UX outsourcing to create new features for Legendary: Game of Heroes. I provided wireframes, wireflows, mockups, prototypes, icons & event-specific theming.
Lead UI/UX Designer
March 2017 – November 2018 • San Francisco,
As a UI/UX Lead at Jam City SF, I continued my previous work on Family Guy: AFMG in addition to overseeing two Junior UI Designers and a UX outsourcing team on three different projects (Family Guy, Juice Jam & Panda Pop). I worked with the Director of UX to build out the Jam City SF UX/UI Team and helped to facilitate meetings and events for the team.
Senior UI/UX Designer
Jam City (Formerly SGN)
March 2016 – March 2017 • San Francisco, CA
As a Senior UI/UX Designer at Jam City I worked with various stakeholders from CEOs to QA testers to create intuitive user experiences for Family Guy: Another Freakin’ Mobile Game, fascilitating internal playtesting for features and events. Additionally I ensured that the game skins matched the IP and created custom event UI for each new game event.
UI Designer
May 2012 – March 2016 • Redwood City, CA
As a UI/UX Designer at Storm8 I worked with a variety of stakeholders to create new features for both new and existing mobile games. I provided wireframes, wireflows, mockups, prototypes, icons, seasonal theming, game reskins and new game skins.
Education
Specialties
UI/UX Design UI Art Interaction Design 2D Art Illustration User Research
Skills
Figma Adobe Photoshop Adobe Illustrator Adobe Flash Adobe XD Jira Unity XCode Sketch Principle Protopie InVision Zeplin