UX/UI - Family Guy: Hard Levels
Flowchart
Timing Animation
Description
Family Guy: Another Freakin' Mobile Game began including Hard Levels.
I created the UX flows and Skinning for this feature (working with the Product Manager and Game Designers), as well as creating a basic animation guide for the artists to iterate upon. I worked with Engineers to get the feature implemented.
For
Jam City
Role
Lead UI/UX Designer
Date
2016
Type
Flow-chart, UX Flows – Lo-Fi + Hi-Fi, UI Animations