PLAYHOUSE - Sub-Filters
For
Robin Games | PLAYHOUSE: Design Game
Description
Our filtering system needed to be able to scale in such a way that it didn’t become bloated and difficult to navigate but would give us to flexibility to add as many colors as we needed to on the content generation side, so I developed & iterated upon interactive prototypes until we were happy with the design. This also helped engineering to understand exactly what we were asking for.
Role
UI/UX Director